This is a discipline of using
manufactured or created components to enhance any sort of entertainment experience.
Traditionally, entertainment
technology is derived from theatrical stagecraft, and stagecraft is an
important subset of the discipline. However, the rise of new types and venues
for entertainment, as well as rapidly advancing technological development, has
increased the range and scope of its practice.
Entertainment Technology includes;
scenery fabrication, properties, costume, lighting, sound, video, show control,
automation, animatronic, interactive environments and computer simulation.
Entertainment technology has expanded time and space over the
centuries, preserving performances for future generation and allowing them to
be seen far away from the performance venue.
The next generation of technology promises to deliver to audience
an ever-more-lifelike screen images, to give filmmakers and photographers alike
more flexibility at less cost, to take audiences to places they could never go
— and even to change the way audiences perceive reality in real time.
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